3045 Divided By 4 I was watching 2 video tutorials on how to make java game and read a couple articles about game loop However I m still confused about how game loop actually works
Generally what are the core things that one should do in the game loop and what are some things that one shouldn t do in the game loop Basically the game loop well runs renders updates etc the game of course but it also sets a constant controlled speed at which the game operates For example imagine
3045 Divided By 4
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Recently I ve been getting into Java Game programming I have learned Java before but this is my first time with Graphics Game Loops etc I followed this tutorial for a Your game loop model should not be anywhere near any of your GUI classes view It uses your GUI classes but even that you probably want to do through an
I m creating a galaga clone in java I am trying to understand the basics of a game loop and I have a couple problems questions I have an update method that changes the I find that most game development requires a main game loop but I don t know why it s necessary Couldn t we implement an event listener and respond to every user action
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How should we make fixed timestep in Java I think there are 2 ways Synchronised game loop using while Asynchronised game loop using Thread The most Is generally the go to Game Programming Patterns develops a similar loop from a slightly different angle Neither shows a hybrid loop with both fixed and variable update steps
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I was watching 2 video tutorials on how to make java game and read a couple articles about game loop However I m still confused about how game loop actually works

https://gamedev.stackexchange.com › questions
Generally what are the core things that one should do in the game loop and what are some things that one shouldn t do in the game loop

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